/*************************************************************************/
/*  reparent_dialog.h                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/*************************************************************************/

#ifndef REPARENT_DIALOG_H
#define REPARENT_DIALOG_H

#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ReparentDialog : public ConfirmationDialog {

	GDCLASS(ReparentDialog, ConfirmationDialog);

	SceneTreeEditor *tree;
	CheckBox *keep_transform;

	void update_tree();
	void _reparent();
	void _cancel();

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_current(const Set<Node *> &p_selection);
	String get_selected_type();

	ReparentDialog();
	~ReparentDialog();
};

#endif
